Make your own free website on Tripod.com
NRK Squad
Multiplayer Game Types
Home | BHD Members | Comanche 4 Members | JO Members | Battles | Challenge or Allie | Server Times | Squad Members | Rules | About DFLW | Multiplayer Game Types | DFLW News | ScreenShots | Links | Downloads | More Downloads | Forum

Deathmatch
All players are competing against each other to gain the high score. Points are awarded for eliminating opponents. Bonuses may be awarded for headshots, knife kills, double kills, and sniper kills. Points are deducted for deaths, and for killing yourself.

Team Deathmatch
Red and blue teams compete against each other to gain the high score. Points are awarded for eliminating opponents. Bonuses may be awarded for headshots, knife kills, double kills, and sniper kills. Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them. Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).

Team King of the Hill
Teams win by accruing the most points for being in the zone. The hot zone shows up as an orange circle on your GPS. Points will be awarded as individual team members' "in-zone" time increases. Points are also awarded for eliminating opponents, with bonuses if you or they are in the "hot zone". Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills. Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them. Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).

Capture the Flag
As part of the Red or Blue team, your objective is to grab the other team's flags by running over them and returning them to your team's flag bay. At the same time, you need to defend your own flags from your opponents. If you kill an opponent with a flag, you may save the flag (return it to it's initial position) by simply touching it. Flags are represented on the GPS as a colored flag symbol, and flag bays are represented by a colored circle. The waypoint indicator will help guide you to the flags and back to your flag bay. Points are awarded for each enemy flag captured, and each friendly flag saved. Points are also awarded for eliminating opponents, with bonuses if they are carrying a flag. Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills. Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them. Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).

Flagball
There is one flag in the middle of the playing field. The teams compete to grab the flag and return to their base with it to score points. Once the flag is returned it's position is reset to the center of the playing field. Points are awarded each time the flag is successfully returned to your base. Points are also awarded for eliminating opponents, with bonuses if they are in proximity to the flag, and maximum points if they are carrying the flag. Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills. Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them. Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).

Search and Destroy
Each team must enter into each other's Defense Zone and destroy specific targets to win the game. You may stay behind and earn points defending your base, or venture out to deploy satchel charges at the enemy's base. Points are awarded for each target destroyed. Points are also awarded for eliminating opponents, with bonuses if they are within your Defense Zone. Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills. Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them. Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).

Attack and Defend
The attacking team must destroy all the targets in the defender's base, before the defending team accrues enough points to win. Attackers earn points from destroying enemy targets, as well as eliminating opponents. Defenders earn points from eliminating attacking opponents, with bonuses when they are in your Defense Zone. Bonuses may also be awarded for headshots, knife kills, double kills, and sniper kills. Medics will earn points for medic saves, and injured teammates will earn points if they wait for the medic to revive them. Points are deducted for deaths, and for killing yourself or your teammates (if friendly kills are permitted by host).

Game with PSP's (Progressive Spawn Points)
Points are also rewarded for successfully taking over Progressive Spawn Points (PSPs). PSPs are beacons placed in the map that can be controlled by either Red or Blue teams. When a team controls a PSP, players have the choice of respawning at the PSP, or back at a default spawn point by their base. To capture a PSP, touch it and it will turn green. After 15 seconds it will switch to your team's color, and you will be able to respawn there. When your character is waiting to respawn, you will see a map of the area and the PSPs highlighted in the color of the team that controls it. Press the corresponding letter to spawn at that PSP, or SPACE BAR to spawn at a default spawn point by your base.

;

  

|  The Darkness Kills
  |